🐉 Zhao Yun X26: Complete Analysis - The Multifunctional Hero

After extensive testing, one truth has emerged: analyzing Zhao Yun solely by total damage output ignores 60% of the hero's value. This analysis examines all dimensions of Zhao Yun - damage, utility, survivability, counter-picking, and synergies - to understand where he truly excels.
📋 Complete Skill Anatomy
⚔️ Skill 2: Ever-Victorious Spirit - Strategic Counter Pick
🔹 Type: Status Skill (Passive)
📏 Range: 0 (Self)
🔄 Detailed Mechanics:
With 🛡️ Footmen:
✅ +35% counter effect against Footmen and Cavalry
✅ -35% counter effect received from Footmen and Cavalry
With 🐎 Cavalry:
✅ +35% counter effect against Cavalry and Archers
✅ -35% counter effect received from Cavalry and Archers
💎 Real Counter Effect Value:
Rise of Castles' counter system applies damage multipliers:
🎯 Counter advantage: ~1.35x damage dealt, ~0.65x damage taken
📊 This means: +35% output damage AND -35% input damage simultaneously
🎓 Underestimated Strategic Value:
🔀 Matchup Flexibility: Changing soldier type completely alters matchups
🛡️ Defensive Utility: -35% damage taken is massive survivability boost
⚔️ Offensive Utility: +35% damage dealt increases ALL damage, not just skills
⚡ No Resource Cost: Activates automatically, no cooldown or condition
💥 Skill 5: Dragon Battles in the Wild - AOE Consistency
🔹 Type: Combat Skill
📏 Range: 5 (all enemies)
⏱️ Cooldown: 1 turn after cast
⚙️ Base Mechanics:
✅ 100% cast chance (when available)
🔄 Repeats 2 times: 300% Skill Damage each = 600% total AOE
🎯 Hits ALL 3 enemy squads simultaneously
🎨 Special Effects by Troop Type:
🛡️ Footmen Build:
⚡ Execution Damage: +450% Skill Damage on enemy squad with LOWEST troop power
🎯 Tactical value: Guarantees kills on low HP targets
📊 Total potential: 600% AOE + 450% focused = 1,050% damage single cast
🐎 Cavalry Build:
🌊 Sustained AOE: After normal attack, 150% Physical Damage to ALL enemies
🎯 Tactical value: Synergy with attack frequency
📊 Total potential: 600% skill + multiple 150% physical procs
🔄 Comeback Mechanic:
🚨 Trigger: When HP falls below 50% FOR THE FIRST TIME
⚡ Effect: "Sober" state + immediate skill cast
💪 Value: Ignores cooldown, potential turn-around in tight battles
🌟 Complete Strategic Value:
✅ Guaranteed AOE Damage: Unlike skills with % chance, this is 100% reliable
🎯 Pressure on All Squads: Forces healing/sustain decisions from enemy
🎮 No Target Selection Needed: Always hits everyone, simplifies decision-making
🔄 Comeback Potential: Safety net when battle goes wrong
⏰ Manageable Cooldown: 1 turn allows usage in 4-5 of 8 total turns
🛡️ Skill 8: Guardian's Bloodline - Progressive Multiplier
🔹 Type: Status Skill
📏 Range: 0 (Self)
📍 Phase 1 - Initial Buffs (Battle Start):
⚔️ +60% damage dealt: Immediate boost to ALL damage sources
🛡️ -60% damage received: Massive survivability from turn 1
🔍 Analysis of -60% Damage Received:
This is possibly Zhao Yun's most underestimated aspect:
💎 Equivalent to +150% Resistance in terms of effective HP
🎯 Allows aggressive positioning without excessive risk
💚 Synergizes with heals (each heal worth more with less damage taken)
🏰 Makes Zhao Yun naturally tanky without sacrificing stats
📍 Phase 2 - Scaling Trigger (Per Ally Kill):
🎯 Condition: ANY ally kills ANY enemy
✨ Effect 1: Clears ALL debuffs from Zhao Yun
⚔️ Effect 2: +30% damage dealt (permanent, stackable)
⚠️ Effect 3: +30% damage received (trade-off)
🎓 Analysis of Scaling Mechanism:
❗ What previous analyses got wrong:
✅ Doesn't matter WHO gets the kill
✅ Zhao doesn't need to be the killer to gain stacks
✅ Each kill by ANY ally activates the trigger
✅ In 8-turn battles, typically 3-6 total kills occur
💎 Value of Debuff Clear:
🛡️ Effective immunity to control chains
🎯 Direct counter to Silence/Disarm/Suppress strategies
⚡ Allows aggressive play without fear of lock-down
📊 Scaling Math:
Typical scenario (4 ally kills during battle):
🔹 Turn 1: +60% damage (base)
🔹 Turn 3: First kill → +90% total damage
🔹 Turn 5: Second kill → +120% total damage
🔹 Turn 6: Third kill → +150% total damage
🔹 Turn 7: Fourth kill → +180% total damage
🎯 Result: Zhao ends battles with 3x the damage dealt from start
⚖️ Trade-off of +30% Damage Received:
With 4 stacks: +120% damage received
But still has base -60% buff
Net effect: -60% + 120% = +60% damage taken (approximately neutral)
The +180% damage dealt compensates massively
🎭 Reassessing Zhao Yun's Role
🛡️ Role 1: Off-Tank with Damage Output
✨ Characteristics:
🏰 -60% damage received initial = naturally tanky
🛡️ Counter effects add defensive layer
💥 AOE damage maintains pressure
📈 Progressive scaling creates growing threat
💎 Value in Compositions:
✅ Allows main carry to focus on pure damage
🎯 Absorbs secondary focus fire
⚔️ Contributes significant damage without being main source
🔄 Flexibility between front/mid row positioning
📝 Example: Don Quixote + Zhao Yun + Cyrus
🐴 Don Quixote: Primary scaling carry (Might steal)
🐉 Zhao Yun: Off-tank with AOE damage
⚡ Cyrus: Burst finisher
✅ Synergy: Zhao tanks pressure while DQ scales, both contribute damage
🎯 Role 2: Counter-Pick Specialist
🔄 Counter-Picking Mechanics:
🆚 Against Triple Footmen (e.g., Harald + Geraint + Gustav):
🛡️ Zhao with Footmen: +35% damage vs all, -35% damage taken from all
📊 Effective advantage: ~70% damage swing
✅ Transforms unfavorable matchup into favorable
🆚 Against Triple Cavalry (e.g., Don Quixote + Percival + Cyrus):
🛡️ Zhao with Footmen: +35% vs Cavalry
🎯 Direct counter-pick against cavalry meta comps
🆚 Against Archer Comps (e.g., Ramses + Al-Hawra + Henry):
🐎 Zhao with Cavalry: +35% vs Archers
⚖️ Mitigates Footmen disadvantage vs Archers
🌟 Strategic Value:
🎲 Flexibility of last-pick in competitive brackets
🔄 Adapts to meta without changing hero roster
🎯 Single hero covers multiple matchups
🎨 Role 3: Utility Support with Damage
🔧 Functions Beyond Damage:
💥 AOE Pressure Consistency:
✅ Skill 5 guarantees distributed damage on all targets
🎯 Forces enemy team to heal multiple squads
💧 Drains sustain resources from opponent
✨ Debuff Immunity via Clear:
🛡️ Each kill clears debuffs
🔒 Prevents control lock chains
⏰ Maintains action uptime
🏰 Survivability Buffer:
🛡️ -60% damage taken protects team indirectly
🎯 Absorbs focus without dying quickly
⏱️ Prolongs battles allowing other heroes to scale
⚡ Execution Potential (Footmen):
💀 450% extra damage on low HP target
✅ Guarantees kills on near-dead enemies
🚫 Prevents comebacks via healing
⚖️ Role 4: Balanced Secondary Carry
💡 Concept:
❌ Not main damage dealer
❌ Not pure support/tank
✅ Secondary threat that scales progressively
🎯 Value in Team Composition:
Modern successful compositions rarely have single carry. Common pattern:
🥇 Primary carry (60-70% team damage)
🥈 Secondary carry (20-30% team damage)
🛡️ Support/tank (10-20% team damage)
🐉 Zhao Yun as Secondary Carry:
🔹 Starts contributing 20-25% of damage (with base buffs)
📈 Scales to 30-40% in late game (with stacks)
✅ Doesn't compete with primary carry for resources/kills
🎯 Adds threat layer that enemies must respect
🤝 Synergies Analysis Revised
🏆 Synergy Tier S: Enablers that Let Zhao Shine
🌊 Ragnar (Skin) - Universal Amplifier
⭐ Why It's Tier S:
📜 Skin Skill "Odin's Might" detailed:
⚔️ Offensive Buff: 50% chance for +8% Fatal Blow/Destructive Strike (stack 5x)
🎯 Enemy Debuff: When enemies heal: -5% damage dealt, +5% damage taken (stack 10x)
🔗 Specific Synergy with Zhao:
💎 Aspect 1 - Damage Amplification:
📊 Ragnar debuffs: Enemies take up to +50% damage (10 stacks)
💥 Zhao Skill 5: 600% AOE becomes ~900% effective damage
📈 Zhao scaling: Each Skill 8 stack amplified by debuffs
✅ Result: Zhao damage increases 40-60% beyond normal
💎 Aspect 2 - Team-Wide Benefit:
🌐 Debuffs apply to ALL damage received by enemies
✅ Benefits Ragnar, Zhao AND third hero
🔄 Creates multiplicative scaling (debuffs × Zhao stacks × other buffs)
💎 Aspect 3 - Survivability Synergy:
🛡️ Enemies deal -50% damage (max debuffs)
🏰 Zhao already has -60% damage taken
🔒 Combined: Zhao becomes nearly unkillable
✅ Result: Zhao survives to late game guaranteed
⚠️ Why Skin is Required:
❌ Ragnar base skill doesn't have stackable debuffs
✅ Fatal Blow bonus exists but is smaller
📉 Synergy drops from Tier S to Tier B without skin
📊 Proven Performance:
🏆 Cyrus + Ragnar(Skin) + Zhao: 289k damage
📈 ~40% of that damage directly from Zhao
⚖️ Rest divided between Cyrus and Ragnar
💚 Geraint - Perfect Sustainer
⭐ Why It's Tier S:
🔹 Skill 2: Resilience
💊 85% chance to restore 75% HP when taking damage (first 4 turns)
💪 Geraint has DOUBLE effect (150% recovery)
✅ Value for Zhao: Keeps team alive while Zhao scales
🔹 Skill 5: Deadly Roar
😨 2 enemies enter Timid: 70% fail rate on skills
✅ Value for Zhao: Control allows Zhao to operate without pressure
🔹 Skill 8: Undying Will
🛡️ Absorbs 25% damage from other 2 heroes (first 2 turns)
😤 Below 50% HP: Berserk with Sober, Combo, Splash
✅ Value for Zhao: Direct protection + doesn't compete for kills
🔗 Specific Synergy:
✅ Pure Support Role: Geraint doesn't steal kills from anyone
💚 Survivability Engine: Constant healing keeps Zhao alive
🛡️ Damage Absorption: Tanks for Zhao in critical turns
🎯 Control Contribution: Timid state reduces incoming damage
🔄 No Resource Competition: Geraint damage is incidental, not primary goal
📊 Synergy Pattern:
🔹 Turns 1-2: Geraint absorbs 25% of Zhao's damage
💚 Turns 1-4: Geraint constantly restores HP
😤 Turn 5+: Geraint Berserk adds damage, Zhao already scaled
✅ Result: Zhao reaches late game full HP and stacked
🏰 Harald III (Skin) - Perfect Tank
⭐ Why It's Tier S:
🔹 Skill 2: Eternal Black Sail
⚔️ 70% chance for 225% damage on 2 enemies when hit
✅ Value: Passive damage that doesn't compete with Zhao
🔹 Skill 5: Absolute Authority
🎯 Taunt 2 enemies (55% chance)
💪 Steals 20% damage bonus from them (stack 5x)
✅ Value: Protects Zhao from focus fire + weakens enemies
🔹 Skill 8: Rage of the Sea
⚡ Turns 3/5/7: 550% damage on enemy with lowest Resistance
💀 If below 35% HP: +80% damage and Suppress
✅ Value: Setup kills without stealing kills from Zhao
🔗 Specific Synergy:
🎯 Taunt Mechanic: Harald attracts aggro, Zhao operates freely
💪 Damage Steal: Weakened enemies = less threat to Zhao
🎯 Execute Setup: Rage of the Sea lowers HP, Zhao finishes with Skill 5
🏗️ Positioning Flexibility: Harald front, Zhao mid = optimal protection
🔺 Harald + Geraint + Zhao Triangle:
🏰 Harald: Absorbs focus fire (taunt)
💚 Geraint: Heals what gets through (sustain)
🐉 Zhao: Operates in protected environment (scale)
✅ Result: Zhao never dies, scales freely, contributes growing damage
🥈 Synergy Tier A: Functional Partners
⚡ Cyrus (Skin) - Burst Enabler
🔄 Synergy Reassessment:
🔹 Skill 2: Super Power (Skin)
💥 70% chance for 600% damage on 2 enemies
🚫 Prevents healing for 1 turn
⚡ 80% skip prep
✅ Value: Burst opening, anti-heal setup
🔹 Skill 5: Strategy to Victory
🐎 Cavalry squads: +40% skill damage, -40% damage on additional attacks
✅ Value: If Zhao uses Cavalry, gains buffs too
✨ Why It Works:
⏰ Different Damage Windows: Cyrus burst early, Zhao scales later
🚫 No Healing = More Kills: Cyrus anti-heal helps Zhao get kill stacks
🐎 Cavalry Synergy: Shared buffs if Zhao = Cavalry
🔄 Complementary Roles: Cyrus finisher, Zhao sustain damage
⚠️ Limitation:
❌ If Cyrus gets all kills early, Zhao doesn't scale
⏰ Requires timing coordination
✅ Better in long battles where both contribute
🏛️ Alexander (Skin) - Dual Tank Setup
🔄 Reassessment:
🔹 Skill 2: The Long March
⚡ 325% additional damage on targets that take hit (turns 1 and 3)
🔹 Skill 8: Macedonian Phalanx
🩸 All enemies bleed: 260% damage before acting each turn
💡 New value identified: Bleeding damage comes BEFORE acting
📊 This means: Enemy squads already damaged when Zhao attacks
✅ Synergy: Easier for Zhao to execute with Footmen build (450% on low HP)
🔹 Skill 5: Complete Conquest (Skin)
🛡️ -60% damage taken
💚 +20% healing received
🎯 Adaptive positioning:
Front: 50% chance to counterattack (120% damage)
Mid: -20% Fatal/Destructive Strike chance
Back: +8% damage
🔗 Revised Synergy:
🏰 Dual Tank Core: Alexander + Zhao both with -60% damage taken
🩸 Bleeding Setup: Alexander lowers HP, Zhao executes
🔄 Flexible Positioning: Alexander front, Zhao mid or back
💀 Resource Sharing: Bleeding kills can come from either
📊 Functional Pattern:
🩸 Alexander bleeds enemies (260%/turn)
⚡ Zhao executes low HP targets (450% bonus)
🛡️ Both tanky, both contribute kills
✅ Result: Distributed threat, hard to focus down
🐴 Don Quixote - Might Vampire Duo
🔄 Complete Reassessment:
✨ Why It Can Work:
🔄 Different Scaling Mechanics:
💪 Don Quixote: Steals Might (offensive growth)
📈 Zhao Yun: Gains damage per kill (event-based growth)
✅ Don't compete directly: DQ scales always, Zhao scales per kills
🔹 Skill 2: Windmill Phantom Stab (Skin)
⚔️ 350% damage + 160% Might steal (stack 5x)
🎯 Target: Farthest enemy
✅ Value: DQ focuses back-line, Zhao can focus mid/front
🔹 Skill 5: Parry
💥 530% damage on 2-3 enemies
🚫 Ban healing for 2 turns
✅ Value: Anti-heal helps Zhao get kills
🔗 Synergy Potential:
🎯 Target Division: DQ attacks farthest, Zhao AOE or focused
🚫 Anti-Heal Synergy: DQ bans heal, facilitates Zhao kills
📈 Dual Scaling: Both get stronger over time
🐎 Cavalry Pair: If both Cavalry, counter synergy vs Archers/Cavalry
⚠️ Limitation:
⏰ Both need to survive to scale
🛡️ Requires strong third hero (support/tank)
✅ Best with Theodora or Ragnar as third
🥉 Synergy Tier B: Situational
⚔️ Achilles - Dual Carry Conditional
✨ When It Works:
🔹 Skill 2: Demigod
🛡️ -60% damage taken, +30% damage each turn
⚠️ Loses status turns 5-6
✅ Synergy: Both tanky early, Zhao continues late
🔹 Skill 8: Sacred Realm
🛡️ Immunity to Fatal Blow/Destructive Strike for ALL
💚 When ally falls <50% HP: +500% HP restore
✅ Value: Safety net for Zhao, allows aggressive play
📊 Functional Pattern:
🔹 Turns 1-4: Achilles dominates (Demigod status)
⚠️ Turns 5-6: Achilles vulnerable, Zhao assumes
📈 Turns 7-8: Zhao strong, Achilles recovered
✅ Result: Continuous pressure in different phases
⚠️ Limitation:
🛡️ Requires third hero that is NOT carry
✅ Better with La Hire or Geraint as support
⏰ Needs good timing/positioning
🚫 Synergy Tier C-D: Problematic
❌ Gustav - Anti-Synergy Explained
⚠️ Why It Doesn't Work:
🔹 Gustav Skill 2: Aligned Force
🎯 80% enemies attack Gustav
📉 Each hit: attacker loses -10% damage (stack 5x)
🚫 After 4 hits: attacker deals 0% damage until turn end
🔹 Gustav Skill 8: Destiny (Skin)
🛡️ -40% damage taken
💚 Restores 200% HP/turn
🚫 When ally falls <70%/40%: 2 enemies cannot deal damage
🚨 The Problem:
📉 Low Damage Environment: Enemies deal -50% damage after stacks
🚫 Excessive Control: Disabled enemies don't generate events for Zhao
⏰ Long Battles: Gustav prolongs fights but without damage intensity
❌ No Kill Opportunities: Enemies survive too long, few chances for Zhao to get kill stacks
📊 Tested Results:
❌ Gustav + Zhao + Ragnar(Skin): 40-80k total damage
❌ Gustav + Zhao + Alberich: More losses than wins
⚠️ Conclusion: Gustav creates environment antithetical to what Zhao needs
🏆 Composition Tier List Revised
🥇 Tier S - Optimal Multi-Role Performance
⭐ Cyrus(Skin) + Ragnar(Skin) + Zhao Yun
🎭 Roles:
⚡ Cyrus: Burst opener / Finisher
🌊 Ragnar: Debuff engine / Secondary damage
🐉 Zhao: Scaling carry / AOE pressure
📊 Performance: 289k damage (94 skills)
✨ Why It Works:
🔄 Ragnar amplifies damage of BOTH Cyrus and Zhao
🚫 Cyrus anti-heal facilitates kills for Zhao stacks
💥 Zhao AOE maintains constant pressure
🎯 All three contribute significant damage
⏰ Role Distribution:
Early (1-3): Cyrus dominates
Mid (4-6): Zhao assumes with stacks
Late (7-8): All three at peak
🏰 Harald III(Skin) + Geraint + Zhao Yun
🎭 Roles:
🛡️ Harald: Primary tank / Taunt
💚 Geraint: Sustain engine / Control
🐉 Zhao: Primary/Secondary carry
📊 Performance: 150-200k damage estimated
✨ Why It Works:
🏰 Harald + Geraint = nearly invincible front
🎯 Zhao operates in 100% protected environment
✅ Geraint doesn't compete for kills
🎯 Harald setup but doesn't steal kills
🎯 Matchup Coverage:
✅ Strong vs aggressive comps (survivability)
✅ Good vs balanced comps (sustain)
⚠️ Struggles vs extreme tank walls
🥈 Tier A - Strong Balanced Comps
🌟 Don Quixote(Skin) + Theodora(Skin) + Zhao (Cavalry)
🎭 Roles:
🐴 Don Quixote: Primary scaling carry
💎 Theodora: Tank/Support hybrid
🐉 Zhao: Off-tank / Secondary damage
✨ Why It Works:
🛡️ Theodora absorbs damage for BOTH DQ and Zhao
📈 DQ scales independently of Zhao
🐎 Zhao cavalry counters vs archers/cavalry
💚 Theodora heal/sustain allows prolonged scaling
⚠️ Limitation:
💰 High investment (2 legendary skins)
🐎 Requires Zhao use Cavalry for optimal synergy
🏛️ Alexander(Skin) + Zhao Yun + La Hire
🎭 Roles:
🏰 Alexander: Primary tank / Bleeding setup
🐉 Zhao: Secondary tank / Executioner
⚔️ La Hire: Control / Early game dominance
✨ Why It Works:
🎯 La Hire control early game
🩸 Alexander bleeding setup kills
🛡️ Zhao footmen executes low HP (450% bonus)
🏰 Dual tank core = high survivability
📊 Pattern:
Early: La Hire dominates
Mid: Alexander bleeding + Zhao execution
Late: Zhao scaled, all contribute
🌊 Harald III(Skin) + Ragnar(Skin) + Zhao Yun
🎭 Roles:
🛡️ Harald: Tank / Taunt
🌊 Ragnar: Debuff / Secondary carry
🐉 Zhao: Primary carry with amplification
✨ Why It Works:
📈 Ragnar debuffs amplify Zhao
🛡️ Harald protects both
🔺 Perfect synergy triangle
⚠️ Limitation:
💰 Requires 2 skins (moderate-high investment)
🥉 Tier B - Functional Specific Use
🔄 Don Quixote + Zhao Yun + Cyrus(Skin)
🔄 Revised Analysis:
🎭 Possible Roles:
DQ Primary: Zhao off-tank, Cyrus finisher
Zhao Primary: DQ off-tank, Cyrus finisher
Balanced: All contribute ~33%
✨ When It Works:
🐎 Cavalry build on both DQ and Zhao
⏰ Cyrus gets anti-heal on correct timings
🎯 Enemies don't focus single target
⚠️ Limitation:
🛡️ Less tank than comps with Harald/Gustav
🎯 Requires specific matchups
❌ Can fail vs extreme burst
⚔️ Alexander(Skin) + Zhao Yun + Achilles
🔄 Revised Analysis:
✨ When It Works:
⚡ Achilles dominates early (Demigod)
📈 Zhao assumes mid-late (Achilles vulnerable turns 5-6)
🏛️ Alexander consistent throughout
🔗 Synergy:
🛡️ Sacred Realm protects Zhao
🏰 Dual -60% damage taken (Alexander + Zhao)
⏰ Phase-based dominance
⚠️ Limitation:
❌ No dedicated support
⚠️ Vulnerable turns 5-6 (Achilles weak)
🎯 Requires perfect positioning
⚠️ Tier C - Limited Viability
🛡️ Alexander + Zhao + Geraint (no skins)
📊 Why Tier C:
✅ Functional but outclassed
💰 Acceptable F2P option
📈 Better to add Harald or use skins
🚫 Tier D - Avoid
❌ Gustav(Skin) + Zhao + Ragnar(Skin)
🚨 Tested and Failed:
❌ Gustav anti-synergy overcomes Ragnar synergy
📉 40-80k damage (very low)
🚫 Avoid completely
❌ Gustav(Skin) + Zhao + Alberich
🚨 Official Suggestion that Fails:
❌ Tested: more losses than wins
⚠️ Same problems as previous comp
🚫 Not recommended
🎯 Matchup Analysis Revised
🆚 Don Quixote + Oliver + Cyrus
📋 Complete Analysis:
⚠️ Meta Comp Threats:
💥 Oliver: High burst (725% damage skill)
🐴 Don Quixote: Scaling threat (Might steal)
⚡ Cyrus: Finisher (600% burst)
✅ Zhao Comp Response (Harald + Geraint + Zhao):
⏰ Phase 1 (Turns 1-3):
🛡️ Harald taunt absorbs Oliver burst
💚 Geraint heal keeps Harald alive
🏰 Zhao -60% damage taken = survives focus
✅ Advantage: Survivability > burst
⏰ Phase 2 (Turns 4-6):
📈 Zhao with 1-2 Skill 8 stacks
💥 AOE pressure on all three enemies
💚 Geraint sustain continues
✅ Advantage: Zhao scaling vs meta comp linear
⏰ Phase 3 (Turns 7-8):
🔥 Zhao 3-4 stacks = major threat
❌ Meta comp no healing recovery
🛡️ Harald still tanking
✅ Advantage: Zhao late game > meta
🎯 Win Condition:
Survive initial burst
Scale through mid game
Dominate late game
📊 Estimated Result: 55/45 for Zhao comp (slight edge)
🆚 Alexander + Achilles + La Hire
⚠️ Meta Comp Strengths:
⚔️ La Hire early control (First to Attack turn 1)
🛡️ Achilles Demigod phase (turns 1-4)
🩸 Alexander consistent bleeding
✅ Zhao Comp Counter (Harald + Geraint + Zhao):
🎯 Counter-Strategy:
🛡️ Zhao FOOTMEN build (+35% vs Footmen)
🏰 Harald tanks La Hire control
⏰ Survive Achilles Demigod phase
📈 Scale when Achilles weakens (turns 5-6)
📊 Phase Analysis:
Early (1-4): Meta comp advantage (Achilles + La Hire) Mid (5-6): Zhao comp advantage (Achilles vulnerable) Late (7-8): Zhao comp advantage (stacks accumulated)
⚡ Critical Factor: Counter effect advantage
✅ Zhao +35% vs all three Footmen
🛡️ -35% damage taken from all three
📊 Effective ~70% swing
📊 Estimated Result: 50/50 (skill/RNG dependent)
🆚 Ramses + Al-Hawra + Henry II
⚠️ Meta Comp Threats:
🎯 Al-Hawra: Extreme control (weaken + All-Ability Boost)
💥 Ramses: Fatal Blow engine (up to 60%)
🏹 Henry: Spam damage (3-5 repetitions)
✅ Zhao Comp Response:
⚠️ CRITICAL: Troop Type Selection
🐎 Zhao CAVALRY (+35% vs Archers)
⚖️ Counter effect mitigates archer advantage
🎯 Strategy:
⏰ Survive Al-Hawra control (Zhao debuff clear per kills)
🛡️ Tank Ramses Fatal Blows (Zhao -60% damage)
💚 Outlast Henry spam (Geraint heal)
⚠️ Problem:
🏹 Three archers = massive type advantage
⚖️ Even with +35% counter, still disadvantaged
🚫 Al-Hawra disable can prevent Zhao scaling
📊 Estimated Result: 35/65 (meta comp favored)
🔧 Mitigation:
🏛️ Alexander(Skin) + Zhao + third instead of Harald
🔄 Alexander adaptive positioning
🐎 Zhao cavalry counter
⚠️ Still difficult matchup
🔄 Flexibility Analysis: Zhao Yun's True Power
🎭 Strategic Adaptability
🔄 Dual Troop Type = Dual Identity:
🛡️ Zhao Footmen:
🏰 Tank/Bruiser role
✅ +35% vs Footmen/Cavalry
⚡ Execute potential (450% bonus)
🎯 Best vs physical comps
🐎 Zhao Cavalry:
🛡️ Off-tank/Damage role
✅ +35% vs Cavalry/Archers
💥 Sustained AOE (150% physical procs)
🎯 Best vs ranged/mobile comps
📊 Role Flexibility Matrix
🥇 As Primary Carry:
📋 Requires: Support/tank partners (Harald, Geraint)
✅ Strengths: Scales hard, AOE pressure
⚠️ Weaknesses: Slow start, needs survival
🥈 As Secondary Carry:
📋 Requires: Another carry that doesn't compete for kills
✅ Strengths: Adds threat layer, survives focus
⚠️ Weaknesses: Lower ceiling than primary role
🛡️ As Off-Tank:
📋 Requires: Primary carry + support
✅ Strengths: -60% damage taken, counter effects
⚠️ Weaknesses: Less damage than pure tank
🎯 As Counter-Pick:
📋 Requires: Knowledge of enemy comp
✅ Strengths: +35% advantage massive in certain matchups
⚠️ Weaknesses: Requires correct prediction
🎓 Conclusion: The Underestimated Hero
💎 What Zhao Yun Really Is
❌ Not:
Pure damage carry needing 289k to have value
Replacement for Caesar/Oliver in all situations
Universal answer to all problems
✅ Is:
Multi-role flex pick with unique strengths
Scaling threat adding progressive pressure
Defensive utility with offensive output
Counter-pick specialist with matchup flexibility
📊 Real Value by Role
🥇 Primary Carry: Rating A
🔥 Peak: 289k damage proven
📋 Requires: Specific comp (Ragnar skin essential)
✅ Viability: High in correct compositions
🥈 Secondary Carry: Rating A+
💥 Contributes: 100-150k damage consistently
✅ Doesn't compete: With primary carry for resources
🎯 Adds: Progressive threat enemies must respect
🛡️ Off-Tank Utility: Rating A
🏰 Survivability: -60% damage taken + counter effects
🎯 Control: Debuff clear per kills
💥 Pressure: AOE damage keeps enemies honest
🎯 Counter-Pick: Rating S
🔄 Flexibility: Footmen OR Cavalry
✅ Advantage: +35% damage swing in correct matchups
🎨 Adaptability: Single hero covers multiple counters
🎯 Final Recommendation
🥇 Priority 1 (Must Have):
Players with Ragnar(Skin)
F2P players seeking flexible carry
Competitive players needing counter-pick options
🥈 Priority 2 (Highly Recommended):
Players with Harald/Geraint invested
Who use Footmen/Cavalry comps regularly
Brackets where meta allows scaling
🥉 Priority 3 (Consider):
Players with other carry priorities
Who prefer burst over scaling
Burst-heavy meta where Zhao struggles
⭐ Final Adjusted Rating
📊 Overall Rating: A (Tier 1)
🔄 Versatility: S (dual troop, multi-role)
🔥 Power Ceiling: A (289k peak, 100-150k typical)
⚖️ Consistency: B+ (matchup dependent)
💰 Accessibility: S (100% F2P)
📊 Honest Comparison:
🆚 Caesar: Zhao more flexible, Caesar more consistent
🆚 Oliver: Zhao more utility, Oliver more burst
🆚 Percival: Zhao more damage ceiling, Percival more control
🎯 Bottom Line: Zhao Yun isn't the "best F2P hero" in absolute terms.
He's the "most versatile F2P hero" offering value in multiple dimensions. Analyzing only by total damage ignores 60% of what makes him valuable.
For players willing to understand his nuances and use him in correct roles, Zhao Yun offers exceptional value. For players seeking simple plug-and-play power, other options may be superior.


