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RISE OF CASTLES

RISE OF CASTLES - HEROES

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Analysis of the New Hero: Al-Hawra

Al-Hawra is an Archer hero with abilities focused on battlefield control, ally buffs, and high damage in specific areas. Let's analyze her abilities in detail:


Analysis of the New Hero: Al-Hawra

Al-Hawra is an Archer hero with abilities focused on battlefield control, ally buffs, and high damage in specific areas. Let's analyze her abilities in detail:

Al-Hawra's Abilities:


Skill 2: "Enchanting Dance"

  • Type: Pre-Battle Skill

  • Range: 5

  • Target: 1 random friendly unit

  • Effect:

  • Debuff (90% chance): Weakens a random enemy squad, rendering them unable to deal damage for 1 round. This is extremely powerful as it prevents an enemy from attacking for an entire round.

  • Buff for Ally (90% chance): Grants a random friendly squad a significant overall ability boost (damage increased by 50%, damage taken reduced by 50%, speed increased by 100%, and a 15% increase in the chance of Fatal Blow and Destructive Strike). This boost lasts for 1 round.

  • Cannot Be Dispelled: The effects of this skill cannot be dispelled, which is crucial as it ensures the buffs and debuffs remain in place even if the enemy has dispel abilities.

Analysis: Skill 2 is extremely effective for battlefield control. It applies a combination of debuff on the enemy and a buff for a friendly unit, impacting both offense and defense. The 90% chance for both effects makes it highly reliable, making it essential for the early stages of battle to both weaken the enemy and strengthen a key ally.


Skill 5: "Ghostly Skill"

  • Type: Combat Skill

  • Range: 5

  • Target: 3 random enemy units

  • Effect:

  • Base Damage: Starting from round 3, this skill has a 100% chance to deal 300% Skill Damage to up to 3 random enemy squads each round thereafter. This is significant damage, especially considering it affects up to 3 enemies.

  • Additional Damage: If the enemy squad with the lowest troop power has less than 50% health, it will deal an additional 400% Skill Damage to that squad. This is particularly useful for finishing off fragile units that are already at risk of dying, allowing Al-Hawra to be a significant threat to any troop, especially in the later stages of the battle.

Analysis: Skill 5 is a powerful area damage skill that becomes even more lethal against enemies with low health, enabling her to finish off units quickly. The scalable damage and the ability to target up to 3 enemies per round make this an excellent tool for eliminating multiple troops and destabilizing the enemy. The skill becomes active starting from round 3, but once it kicks in, it can turn the tide of battle, especially against weaker squads.


Skill 8: "Desert Phantom"

  • Type: Status Skill

  • Range: 2

  • Target: 3 random friendly units (Archers only)

  • Effect:

  • Phantom Effect: All friendly Archer squads gain the Phantom effect. When casting a combat skill, there is a 30% chance to increase Skill Damage by 23% and a 23% chance to cast the skill one more time. These effects are independent, meaning they can both trigger, enhancing the damage or frequency of combat skills.

  • Synergy with Archers: This effect benefits only friendly Archer squads, making Al-Hawra a fantastic choice for teams focused on archers, as it can significantly increase their damage output and skill frequency.

Analysis: Skill 8 offers a high potential for damage and support for Archer teams. While the chances of triggering both effects are moderate (30% and 23%), the impact of these effects when activated can be significant. The skill not only boosts the damage of Archers but also increases the frequency of their combat abilities, providing a substantial strategic advantage. This effect is ideal for teams that rely on ranged attacks and skills with high damage output.


 

Synergies and Strategy:

  • Strength for Archer Teams: Al-Hawra is clearly a hero that excels in teams composed of other Archers, especially with her status skill that amplifies their performance significantly.

  • Field Control and Support: Al-Hawra’s Skill 2, by weakening enemies and strengthening allies, makes her a versatile hero, able to serve both as a support and a significant threat on the battlefield.

  • Massive Damage and Finishers: Skill 5 makes her a late-game powerhouse, accumulating damage over time and providing her with the ability to quickly finish off low-health units. Her high damage output makes her a powerful option for taking down weakened enemies.


 

Strengths:

  1. Versatility: Al-Hawra is highly versatile, capable of both providing support and dealing significant damage.

  2. Synergy with Archers: She is an excellent choice for Archer-based teams, enhancing their performance considerably.

  3. Dispel Immunity: The inability to dispel her debuffs and buffs ensures her impact is not easily negated.

Weaknesses:

  1. Dependence on Synergy: While Al-Hawra has powerful abilities, she performs even better when paired with other Archers, which may limit her effectiveness in non-specialized teams.

  2. Scaling Damage: Her high-damage ability (Skill 5) only becomes effective starting in round 3, meaning her early-game impact may be less significant.

 

Conclusion:

Al-Hawra is an extremely powerful hero with great damage potential, especially in teams focused on Archers. Her combination of debuffs and buffs, along with her high-damage abilities, makes her a formidable threat on the battlefield. She excels at weakening enemies, buffing allies, and delivering massive area damage, particularly to squads with low health. Her synergy with Archer teams makes her an essential pick for compositions focused on ranged damage, and her immunity to dispel further ensures her effectiveness. Overall, she is a versatile and deadly hero, capable of influencing both the early and late stages of battle.

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