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RISE OF CASTLES

Strife over Dragon

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📖Guide to Defeat the Spring Rabbit in Rise of Castles


Spring Rabbit

Spring Rabbit is a boss that focuses on multiple normal attacks and enemy control, with abilities that increase the team's physical damage output but also increase their vulnerability to skill damage. He is particularly strong in extended battles, where his buffs and debuffs can be maximized. Here is a detailed breakdown of his abilities and suggested counters:



 

Boss Skills:

  1. Skill 1: Running Rabbit Effect: 100% chance for all allied squads to perform 2 normal attacks per turn. Prevents allied squads from restoring troops. Impact: Significantly increases the team's physical damage, but removes the ability to heal troops. This can be problematic in prolonged battles where sustain is crucial.

  2. Skill 2: Rabbit King Effect: After a normal attack, 100% chance to deal 200% damage to the target of the normal attack. After dealing damage, 100% chance to disarm 2 random enemy squads for 2 turns. Impact: Deals additional damage and disarms enemies, limiting their ability to use skills or normal attacks. This can be especially problematic for teams that rely on active skills.

  3. Skill 3: Egg Shield Effect: Starting on turn 4, all allied squads deal 50% more physical damage. However, they also take 50% more damage from abilities. Impact: Increases the team's physical damage, but the vulnerability to ability damage can be exploited by enemies that deal massive damage with abilities.

  4. Skill 4: Power of the Legion Effect: The boss's legion gains: 500% more Power. 800 bonus combat speed. Increases the minion limit by 4,875,750. Impact: Makes the boss's legion extremely powerful, with high speed and minion capacity. This ensures that the boss maintains a strong presence even after taking damage.

 

Boss Strengths:

  1. Massive Physical Damage: With Running Rabbit and Egg Shield, the boss deals massive physical damage.

  2. Enemy Control: Rabbit King disarms enemies, limiting their actions. Speed ​​and Power: Power of the Legion makes the boss fast and powerful.

  3. Sustain: The increased minion limit ensures that the boss maintains a strong legion for longer.



Boss Weaknesses:

  1. Vulnerability to Skill Damage: Starting on the 4th turn, the boss and his team take 50% more skill damage.

  2. No Healing: Running Rabbit prevents minion restoration, which can be exploited with constant damage.

  3. Reliance on Normal Attacks: The boss relies heavily on normal attacks, so skills that reduce physical damage or increase evasion can be effective.


 

Analysis of Results:

F2P (Free-to-Play) Combos:

  1. La Hire + El Cid + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: La Hire disarms enemies and deals high damage, El Cid provides consistent Physical Damage, and Henry II steals Might and deals massive damage.

  1. Warden + Sakura + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: Warden increases Skill 5 casting chance, Sakura deals massive AoE damage, and Henry II complements with high Physical Damage.

  1. Robin + Sakura + Henry II:

  • Nearly perfect, with 4/5 attacks hitting the damage cap.

  • Why it works: Robin provides support and additional damage, while Sakura and Henry II focus on massive damage.

  1. Tura Cartel + Sakura + Henry II:

  • 4/5 attacks hitting the damage cap.

  • Why it works: Tura Cartel reduces enemy healing and deals high damage, while Sakura and Henry II complement with AoE and Physical Damage.

  1. Bjorn + El Cid + Henry II:

  • 4/5 attacks hitting the damage cap.

  • Why it works: Bjorn increases damage against debuffed enemies, El Cid deals consistent Physical Damage, and Henry II steals Might and deals massive damage.

P2W (Pay-to-Win) Combos:

  1. Al-Hawra + Bjorn + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: Al-Hawra deals massive AoE damage and buffs allies, Bjorn increases damage against debuffed enemies, and Henry II complements with high Physical Damage.

  1. Al-Hawra + El Cid + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: Al-Hawra and Henry II form a powerful duo, while El Cid provides consistent Physical Damage.

  1. La Hire + Al-Hawra + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: La Hire disarms enemies and deals high damage, while Al-Hawra and Henry II focus on massive damage.

  1. Sakura + Al-Hawra + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: Sakura deals massive AoE damage, Al-Hawra buffs allies and deals additional damage, and Henry II complements with high Physical Damage.

  1. Harald + Al-Hawra + Henry II:

  • 100% consistency, hitting the damage cap in all 5 attacks.

  • Why it works: Harald taunts enemies and deals additional damage, while Al-Hawra and Henry II focus on massive damage.



 

TEST

F2P

LA HIRE, EL CID, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

WARDEN, SAKURA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

ROBIN, SAKURA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,727,736

TURA CARTEL, SAKURA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,688,455

BJORN, EL CID, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,746,731 / 9,751,500 / 9,751,500

ROLAND, EL CID, TURA CARTEL ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,569,534 / 9,628,292

GUSTAV, BJORN, HENRY II ATTACK 5/5 = 9,712,262 / 9,751,500 / 9,744,431 / 9,720,099 / 9,751,500

LA HIRE, SAKURA, HENRY II ATTACK 5/5 = 9,751,500 / 9,560,817 / 9,751,500 / 9,641,324 / 9,615,899

GUSTAV, SAKURA, HENRY II ATTACK 5/5 = 9,750,933 / 9,751,500 / 9,696,391 / 9,710,530 / 9,751,500

GUSTAV, ROLAND, TURA ATTACK 5/5 = 9,751,500 / 9,730,930 / 9,737,560 / 9,751,500 / 9,693,679

ROLAND, WARDEN, TURA CARTEL ATTACK 5/5 = 9,751,500 / 9,585,462 / 9,656,273 / 9,724,840 / 9,726,160

HARALD, BJORN, HENRY II ATTACK 5/5 = 9,704,951 / 9,740,427 / 9,736,027 / 9,715,953 / 9,751,500

HARALD, EL CID, HENRY II ATTACK 5/5 = 9,751,500 / 9,745,510 / 9,738,440 / 9,751,500 / 9,751,500

GUSTAV, WARDEN, HENRY II ATTACK 5/5 = 9,584,880 / 9,659,254 / 9,685,644 / 9,437,083 / 9,444,011

HARALD, GUSTAV, HENRY II ATTACK 5/5 = 9,727,850 / 9,727,921 / 9,717,927 / 9,710,104 / 9,732,648

DON QUIXOTE, ROLAND, TURA CARTEL ATTACK 5/5 = 9,686,865 / 9,654,044 / 9,462,509 / 9,674,316 / 9,571,933

DON QUIXOTE, EL CID, TURA CARTEL ATTACK 5/5 = 9,737,035 / 9,642,417 / 9,543,498 / 9,583,347 / 9,640,075



P2W

AL-HAWRA, BJORN, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

AL-HAWRA, EL CID, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

LA HIRE, AL-HAWRA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

SAKURA, AL-HAWRA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

HARALD, AL-HAWRA, HENRY II ATTACK 5/5 = 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500 / 9,751,500

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