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🗺️ Eden: Bounty — Initial Guide (Week 1 & Week 2)

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The first two weeks of Eden: Bounty define the entire season.Before open war, before neutral zones, before the central race — this is the foundation phase.

Alliances that fail here usually spend the rest of the season reacting instead of controlling.

This guide focuses exclusively on Week 1 and Week 2, where the priorities are:

  • Guild creation and leveling

  • Faction diplomacy and internal control

  • Initial occupation planning

  • Player loyalty and production growth

  • Full faction occupation before the Neutral Zone opens (Week 3)

🧠 Step Zero — Eden Specialization (Non-Negotiable)

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Before occupying a single tile, every player must configure their Eden Specialization correctly.

This is the most important individual decision at the start of Eden.

Specialization directly impacts:

  • Loyalty gain

  • Tile capacity

  • Construction cost reduction

  • Honor gain

  • Unlock speed of Honor Structures

A full explanation and recommended builds are available here:🔗 Eden Specialization

📌 Players who ignore specialization setup fall behind from Day 1, slowing the entire guild.

🏗️ Core Objective of Weeks 1–2: Build the Guild Foundation

In Eden, alliances do not fight alone — guilds do.

Leadership main goal:

🎯 Reach Guild Level 50 before the Central Zone opens

Why this matters:

  • Higher member capacity

  • Stronger production bonuses

  • Better territory connectivity

  • Faster overall progression

Based on internal calculations:

In an ideal scenario (100 players, continuous occupation of level 9 tiles),a guild can reach Level 50 in ~6 days and 20 hours.In practice, this requires constant coordination and zero downtime.
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🌍 Faction Diplomacy & Internal Control (Weeks 1–2)

The first two weeks are not about PvP dominance — they are about faction organization.

By the end of Week 2, a well-managed faction should have:


✔️ All possible internal cities occupied

✔️ Strategic lobbies under control

✔️ Clear territorial borders between allied guilds

✔️ Defined paths and expansion routes


📌 A faction that controls its own territory early enters Week 3 with a massive advantage.

🧱 Player Focus: Loyalty, Production and Stability

Territory Fundamentals

  • Only adjacent tiles can be occupied

  • Tiles have initial protection time

  • Tile limits increase daily

  • All resources are produced as rebel materials and must be processed

Influence Value

  • Every tile generates influence

  • Influence generates periodic gold rewards

  • Higher influence rank = better rewards


🧬 Loyalty Is the True Early-Game Power

Key loyalty milestones:

  • 1800 loyalty → Force level 9 tiles

  • 3700 loyalty → Level 12 tiles

  • 6700+ loyalty → Advanced play Force level 16 tiles

  • 8000 loyalty → Level 16 tiles (support role)

Primary loyalty sources:

  • Coalition Base Camps (+400 base loyalty each)

  • Blue specialization bonuses (+1200 early loyalty)

  • Continuous structure upgrades


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🏭 Frontline Workshop Management

  • Start with 2 production slots

  • Increase only when resources justify it

  • Keep production running continuously

  • Idle workshops = wasted progress

📌 Individual efficiency directly affects guild speed.

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🧩 Recommended Tile Evolution Path (Weeks 1–2)

Phase 1 — Stabilization

  • All tiles at Level 9

  • Create Pads with 4× Level 9 tiles

  • Abandon everything below Level 9

Phase 2 — Acceleration

  • Push to Level 12 once reaching 3700 loyalty

  • Gradually replace all tiles

  • Ignore Levels 10–11 unless resources are abundant

Level 12 tiles are the true turning point of early Eden.

☣️ Force Poison tiler

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🏰 Honor Structures — Early Priority Order

Honor Structures are temporary but decisive.

Recommended order:

  1. Frontline Workshop → production speed

  2. Coalition Base Camp → loyalty & healing

  3. Assault Fortress → fighters

  4. Guardian Fortress → tanks

They disappear at the end of Eden — use them aggressively.

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👑 Leader Tool — Eden Planning System (VIP 4)

For leaders and strategists, planning Eden inside the game interface is extremely limited.

To solve this, we provide a dedicated Eden Planning System, designed specifically for:

  • Sector planning

  • Occupation routes

  • Guild positioning

  • Visual coordination

  • Strategic communication

🔒 This tool is available exclusively to VIP 4 members🔗 https://www.riseofcastles.net/en/planningsystem

📌 For R5s and core leadership, this tool is not a luxury — it is a competitive advantage.

📘 Official Eden: Bounty Reference

For players who want a complete breakdown of mechanics, menus and systems, we recommend reviewing the full Eden overview:

🔗 Eden: Bounty — Complete Explanationhttps://www.riseofcastles.net/en/eden-bounty

This page complements this guide by explaining:

  • Missions

  • Stores

  • Rewards

  • Royal Bounty

  • Aiding Skills

  • Territory systems

📌 Credits & Acknowledgments

This guide was created by ROCAcademy as part of our ongoing effort to provide high-quality strategic content for the Rise of Castles: Ice and Fire community.

Additional references and tools:


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