🗺️ Eden: Bounty — Initial Guide (Week 1 & Week 2)

The first two weeks of Eden: Bounty define the entire season.Before open war, before neutral zones, before the central race — this is the foundation phase.
Alliances that fail here usually spend the rest of the season reacting instead of controlling.
This guide focuses exclusively on Week 1 and Week 2, where the priorities are:
Guild creation and leveling
Faction diplomacy and internal control
Initial occupation planning
Player loyalty and production growth
Full faction occupation before the Neutral Zone opens (Week 3)
🧠 Step Zero — Eden Specialization (Non-Negotiable)

Before occupying a single tile, every player must configure their Eden Specialization correctly.
This is the most important individual decision at the start of Eden.
Specialization directly impacts:
Loyalty gain
Tile capacity
Construction cost reduction
Honor gain
Unlock speed of Honor Structures
A full explanation and recommended builds are available here:🔗 Eden Specialization
📌 Players who ignore specialization setup fall behind from Day 1, slowing the entire guild.
🏗️ Core Objective of Weeks 1–2: Build the Guild Foundation
In Eden, alliances do not fight alone — guilds do.
Leadership main goal:
🎯 Reach Guild Level 50 before the Central Zone opens
Why this matters:
Higher member capacity
Stronger production bonuses
Better territory connectivity
Faster overall progression
Based on internal calculations:

🌍 Faction Diplomacy & Internal Control (Weeks 1–2)
The first two weeks are not about PvP dominance — they are about faction organization.
By the end of Week 2, a well-managed faction should have:
✔️ All possible internal cities occupied
✔️ Strategic lobbies under control
✔️ Clear territorial borders between allied guilds
✔️ Defined paths and expansion routes
📌 A faction that controls its own territory early enters Week 3 with a massive advantage.
🧱 Player Focus: Loyalty, Production and Stability
Territory Fundamentals
Only adjacent tiles can be occupied
Tiles have initial protection time
Tile limits increase daily
All resources are produced as rebel materials and must be processed
Influence Value
Every tile generates influence
Influence generates periodic gold rewards
Higher influence rank = better rewards
🧬 Loyalty Is the True Early-Game Power
Key loyalty milestones:
1800 loyalty → Force level 9 tiles
3700 loyalty → Level 12 tiles
6700+ loyalty → Advanced play Force level 16 tiles
8000 loyalty → Level 16 tiles (support role)
Primary loyalty sources:
Coalition Base Camps (+400 base loyalty each)
Blue specialization bonuses (+1200 early loyalty)
Continuous structure upgrades

🏭 Frontline Workshop Management
Start with 2 production slots
Increase only when resources justify it
Keep production running continuously
Idle workshops = wasted progress
📌 Individual efficiency directly affects guild speed.

🧩 Recommended Tile Evolution Path (Weeks 1–2)
Phase 1 — Stabilization
All tiles at Level 9
Create Pads with 4× Level 9 tiles
Abandon everything below Level 9
Phase 2 — Acceleration
Push to Level 12 once reaching 3700 loyalty
Gradually replace all tiles
Ignore Levels 10–11 unless resources are abundant
Level 12 tiles are the true turning point of early Eden.
☣️ Force Poison tiler
🏰 Honor Structures — Early Priority Order
Honor Structures are temporary but decisive.
Recommended order:
Frontline Workshop → production speed
Coalition Base Camp → loyalty & healing
Assault Fortress → fighters
Guardian Fortress → tanks
They disappear at the end of Eden — use them aggressively.

👑 Leader Tool — Eden Planning System (VIP 4)
For leaders and strategists, planning Eden inside the game interface is extremely limited.
To solve this, we provide a dedicated Eden Planning System, designed specifically for:
Sector planning
Occupation routes
Guild positioning
Visual coordination
Strategic communication
🔒 This tool is available exclusively to VIP 4 members🔗 https://www.riseofcastles.net/en/planningsystem
📌 For R5s and core leadership, this tool is not a luxury — it is a competitive advantage.
📘 Official Eden: Bounty Reference
For players who want a complete breakdown of mechanics, menus and systems, we recommend reviewing the full Eden overview:
🔗 Eden: Bounty — Complete Explanationhttps://www.riseofcastles.net/en/eden-bounty
This page complements this guide by explaining:
Missions
Stores
Rewards
Royal Bounty
Aiding Skills
Territory systems
📌 Credits & Acknowledgments
This guide was created by ROCAcademy as part of our ongoing effort to provide high-quality strategic content for the Rise of Castles: Ice and Fire community.
Additional references and tools:
Eden: Bounty Overview: https://www.riseofcastles.net/en/eden-bounty
Eden Planning System (VIP 4): https://www.riseofcastles.net/en/planningsystem




Stellar post. 👌👍🤜🤛