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RISE OF CASTLES
Reign of chaos

Reign of Chaos

Eden: Bounty

Eden Bounty is a derivative of the Eden North-South season, with a practically the same map, but with some new buildings called Lobbys. This seasonal event allows alliances of up to 100 members to sign up and participate in battles on a special map, different from the kingdom or ROC map.

Eden Bounty.png

01

Registration and Participation

  • Registration: During the registration phase, Alliance Leaders and Supervisors represent the alliance members in registration. Leaving the alliance during the registration phase will be considered withdrawal. Alliance members who joined after the alliance has already registered will not be part of the alliance registration. They may, however, team up after the season begins. After signing up, wait for matchmaking to send you to an ancient battlefield. Alliances have one week to sign up, with up to 100 members each. Only players in an alliance can participate.

  • Matchmaking: After the registration week, the groups that will face each other on the map will be announced.

  • Map Access: To enter the Eden map, go to the event center - Ancient Battle Compo and click "enter". Note that there is a 10 minute cooldown when entering or exiting Eden.

Eden Bounty

02

Join Guild
Create Guild
Guild Level

Guild Creation

In Ancient Battleground, complete all guild creation requirements to create a guild in the season interface.

Join the Guild

While on the Ancient Battleground, research and join guilds through the guild function of the season interface.

Guild Functions

Members of the same guild can connect their territories, all guild members can enjoy the bonus effects of cities occupied by the guild.

Guild Level

Increase guild levels to get all kinds of bonus effects, such as increasing the number of guild members. Guild level will increase when adequate guild EXP is obtained. Guild members can provide guild EXP by occupying territories and donating resources to the guild.

Based on the calculations carried out, a guild would take approximately 6 days and 20 hours to reach level 50 occupying only level 9 tiles, considering 100 players and are constantly occupying tiles with maximum efficiency and without interruptions. It is important to note that this is an ideal scenario, and in practice it may take longer due to factors such as coordination between players, availability of level 9 tiles and possible pauses in the occupation process.

03

Event Interface

At mid-season you will see 8 main menu:

  1. Quest

  2. Season Challenge

  3. Bounty Mission

  4. Season Store

  5. Season Rewards

  6. Guild Royal

  7. Bounty Alliance

  8. Faction Info

Menu Eden
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01

Quest

Season Mission
  • Missions related to the occupation of tiles (land level up to 16).

  • Lvl first occupation quests.

  • Missions to evolve fortresses, workshops and coalitions up to maximum level 20.

  • Influence value missions.

Completing these missions earns you a lot of honor points, individual achievement points, a soldier recovery potion and an item to increase the amount of tiles.

02

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Season Challege

  • Quests released weekly.

  • Two packages can be purchased to improve performance.

  • Rewards include vouchers, coins for skins, honor points, items to upgrade bounty missions, privileges, war medals, troop recovery potions, among others.

Season Challenge
Quest Season Challenge
Privilege Season Challenge
Bounty Mission
Bounty Mission

03

bounty Mission.png

Bounty Mission

  • 10 missions per day or 12 with the elite challenge being able to do 3 simultaneous missions.

  • 9 different heroes with specific bonuses.

  • Missions have difficulty levels (blue = 10 points, purple = 20 points and gold = 40 points).

  • Types of missions: donation to alliance technology, purchasing gems, obtaining materials, completing missions at The White Crow, among others.

  • When the hero quest is available, the corresponding building will also be available for occupation

  • The skills are released when the mission reaches lv 6.

04

Season Store.png

Season Store

  • Merit Store: Accelerators, honor points, gems, building material, troop restoration potion, Orichalcum, Item to increase troop destructive value by +200, item to increase marching speed by +20%.

  • Honor Shop: Various items, including Sundiata's equipment set, items to reset specialization, honor points, soldier recovery potions, among others.

  • Conquest Store: 30-day ornaments and skins.

  • Skin Store: Hero skins purchased with coins obtained from Eden's elite challenge and rewards.

05

Season Rewards

Rewards.png
  • Rewards for winning and defeated guilds, according to ranks. Rewards are divided into 4 levels, Guild Master 1/1, Core 19/19, Power House 90/90 and Member 90/90.

  • Rewards for faction, guild development, personal development and personal merit.

06

Guild e Faction Infor

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Faction Infor.png
  • Creation or participation in guilds.

  • Guild Contributions: Guild level, increases with the occupation of tiles or donation of resources.

  • Guild Details: Number of occupied buildings, production bonus, combat and faction production bonus.

  • Guild Battle: Alliance castle battles.

  • Members: List of members and their functions (R1 to R5).

  • Guild Group: Division of members into groups for better organization.

  • Member Contribution: Contribution metrics used for end-of-season rewards.

  • Mail All: Sending messages to all guild members.

  • Faction Info: General score of the North and South factions, list of guilds and merit rank.

  • Leave Guild: Button to leave the guild, with a 24-hour cooldown.

Royal Bounty.png

Royal Bounty Alliance 1.0

07

When the Royal Bounty Alliance event is available during the season, the Mission Lobby will appear on the season map. It can be captured by guilds. Meanwhile, each of your legions can equip Aiding Skills on the season map to increase their power.

Mission Lobby:

1. Different Mission Lobbies will be unlocked at different times. Bounty missions will be available every day after a lobby is unlocked.

2. Bounty missions are posted by Bounty Envoys in the lobby. Complete them to earn commission points and increase your commission level.

3. Increase in commission level will give you some helping attributes or skills.

4. When your guild occupies a Quest Lobby, you can receive extra commission points from reward quests from that Quest Lobby.

5. When your guild occupies multiple Quest Lobbies, the commission point bonus will not be accumulated.

Mission Lobby

Master Reward Commission

1. When a Bounty Envoy's Commission Level reaches the maximum level, you can receive an attribute.

2. When you get all the Commission Master rewards, you will receive Perfect Completion Rewards in your mailbox after the season sale.

Aiding Skill

1. Aiding Skills only come into effect when you have the corresponding Bounty Envoy hero; Bounty Envoy skill status and level will apply.

2. Aiding Skills can only be effective when equipped by your legion.

Important note

1. The auxiliary attributes and skills obtained in the Royal Bounty Alliance event only have an effect on the season map.

2. You will not be able to complete any reward missions during the sale period.

3. After the season ends, the reward missions, commission level, attribute rewards, assist skills, and Commission Master rewards will be reset.

observation

1. Use Aiding Skills wisely, analyze the skills involved in the combo you are going to use and use the Aiding Skill that complements your strategy.

2. The Avalanche hero's Stilling Skill (Cavalry Awakened) is widely used throughout the season as it increases the destructive value of your troops, although you cannot use it on a legion that has an avalanche, you can use it with the s1 speed heroes to clean up enemy tiles with more speeds and higher tiles like tile 16 with T1 or T2 troop.

3. Ainding Skills can be exchanged in legions at any time, even if you have sent or the troop is returning, this allows you to quickly alternate a skill with several legions, as is the case with the avalanche skill, you can use it in another 3 legions alternately, to cause more damage to a city for example.

Royal Bounty.png

Royal Bounty Alliance 2.0

08

Some changes were implemented in this new model, New heroes: Brave, Cao Cao, Cicero, Dach Tengri, Charles, Elk, Sakura, Rozen Blade and kept Avalanche due to its ability that increases the destructive value. Added Season Milestone which has season week missions and season achievements.

Mission Lobby:

Mission Lobby 2.0

Master Reward Commission

Master Reward Bounty 2.0

Aiding Skill

Royal Bounty Alliance 2.0

Season Milestone

New missions have been added to Eden Bounty 2.0 to increase your rewards with weekly seasonal missions. Season achievements are like titles with stat bonuses to increase your status.

04

Map Eden Bounty

The Bounty map, like the North/South map, is divided into North and South where each region has 4 sectors and each sector is divided into 6 zones.

  • The first two weeks alliances will be focused on increasing their territories and occupying buildings to increase material production for the players in their guild. Then the gates to the W Sector and E Sector are opened and the wars between the North faction and the South faction truly begin, everything revolves around conquering the lv4 cities, the lv6 capital and the lv5 Gates that give access to E Central and W Central.

  • In the third week, the Gates for E Central and W Central are opened, where the main focus is on conquering the lv7 capital and also getting some cities to increase their material production is important for fighters to be able to maximize their fortresses.

  • In the fourth week, the lv6 Gates that give access to the central sector are opened and a crazy and tiring race to push your enemies and prevent their advance to the temple is challenging, but with a lot of strategy and collective effort, anything is possible.

  • In the fifth week, the lv7 Gates that give access to the temple are opened and the entire central area becomes a battlefield where only the strongest survived, the battle will continue until the occupation of the temple is released. Generally, but it is not a rule, whoever manages to conquer the temple wins the season as it alone provides 800 faction points.

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05

Territory

Territory Rules:

1. During the start of the event, players can occupy territories.

2. The higher the level of the territory, the better the resources and influence value.

3. Different types of territory produce different resources.

4. Only rebel resources can be produced in the territory, and it is necessary to go through the Frontline Workshop to become a normal resource.

5. Only territory adjacent to self or allies can be occupied.

6. After the occupied territory has a certain protection time during the protection time, other players cannot attack the territory.

7. Each player has a limit on how many territories they can occupy. Territory limits increase every day over time.

8. Occupied territory can be abandoned, but it takes time to give up.

Influence value:

1. Occupy territory to gain influence value.

2. Each territory level has its own influence value.

3. With influence value, you can receive cash rewards regularly.

4. The higher the influence value, the greater the reward.

Immunity:

1. The world's territories are infected with the virus. The closer to the center of the world, the higher the level of the territory and the greater the intensity of the infection.

2. When troops do not have enough immunity, they will receive poison damage at the end of each combat round.

3. The greater the immunity gap, the greater the damage.

4. Building and Upgrading Virus Research Facility Can Boost Troop Immunity.

5. Activate specialty to build more Honor structures.

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Territory Menu Guide in Eden Bounty

The Territory menu in the Eden Bounty interface is essential for managing your possessions and resources. Here is a detailed guide on its main features:

  1. Overview:

    • Influence Value: Sum influence of all the tiles you have.

    • Influence Rank: Determines your gold reward. The higher the rank, the greater the reward.

    • "View Rewards" button: Access the history of rewards received.

    • Split Tile Icon: Shows the current and maximum count of tiles you can have.

    • Material Production: Displays the resource production of your tiles.

  2. Types of Tiles: There are 6 different types of tiles, each with its specific characteristics and functions:

    a) Empty Plot:

    • Levels: 1, 5, 9 and 12.

    • Features: Provide few points and resources.

    • Utility: Initial occupancy and rapid expansion.

    b) Abandoned Farm and NonFunctioning Quarry:

    • Main Function: Coalition Base Camp.

    • Production: Materials for military supplements.

    • Processing: Frontline Workshop.

    • Applicable Bonuses: Green specialization and guild production bonus.

    c) Crumbling Mine and Half Burnt Logging Site:

    • Main Function: Evolution Frontile Workshop and Fortress.

    • Production: Construction materials.

    • Processing: Frontline Workshop.

    • Applicable Bonuses: Green specialization and guild production bonus.

    d) Shabby Distillery:

    • Function: Production of material for military supplements.

    • Processing: Frontline Workshop.

    • Note: Green specialization bonuses do not apply, making it less used.

Recommended evolution strategy

  1. Initial Strategy (First Two Weeks)

    1. Priorities:​

      • Focus on occupying Abandoned Farm and NonFunctioning Quarry which provides you with military supplies to evolve the coalition field;

      • Start with the highest level tiles possible, prioritizing clusters of tiles;

    2. Initial Loyalty and Evolution:​

      • Starting coalition base camps provide +400 loyalty;

      • Use right blue specialization to start with +1200 loyalty (total 1600);

      • Upgrade two more fields to reach 1800 loyalty, allowing you to occupy level 9 tiles (forcing);

      • Keep upgrading coalition fields to progressively increase loyalty;

    3. Frontline Workshop:

      • Initially maintain only two production slots;

      • Increase according to the need and availability of resources;

    4. Detailed Evolution of Tiles

      1. Level 9:​

        • Initial objective: all tiles level 9 (900 production each);

        • Create Pads with 4 level 9 tiles as a strategic base;

        • Release all tiles below level 9 to focus on this level;

      2. Levels 10-11:

        • Level 10: +50 materials (non-priority, minimum increase);

        • Level 11: +100 materials (only consider if you have strong support);

        • Stay focused on level 9 if the competition for tiles within the map is fierce;

      3. Level 12:

        • High priority: 1200 production per tile (300 more than level 9);

        • Swap all tiles for this level once you reach 3700 loyalty;

        • This level is crucial to accelerate the evolution of loyalty;

      4. Levels 13-14:

        • Low priority, similar to levels 10-11;

        • Only consider it if you have abundant resources and little competition;

      5. Levels 15-16:

        • Focus after stabilizing at level 12;

        • Quickly switch to these levels when possible;

        • Once you reach these levels, consider switching 50-80% to Crumbling Mine and Half Burnt Logging to focus on Fortress;

  2. Advanced Resource Management

    1. Production Maximization:​

      • Always keep the maximum number of tiles possible;

      • Set alarms to immediately replenish materials in the workshop;

      • Change tiles constantly to maintain leveling and maximize production;

      • Increases season points, important for final rewards;

    2. Strategic Use of Poison:

      • Pay attention to loyalty to force poison tiles efficiently;

      • Avoid sending the legion with full troops, in each line send only 10k soldiers;

      • Check the current combo table which combo you can use to force tile;

      • If you can't spend troops, use right green specialization and send troops to upgrade the tile level;

    3. Empty Plot Management:

      • Use only when necessary or to create strategic Pads;

      • Avoid in areas with access to high-level tiles;

      • It must not be used to obtain materials;

  3. Game Management:

    1. Adapt to the competitiveness of the map: if possible, evolve gradually; otherwise, follow the recommended jumps. Consider analyzing your playstyle in Eden: Tank, Fighter, Support.

      1. ​Tank:

        • Primary objective: reach 6700 loyalty as quickly as possible;

        • After reaching it, quickly switch to Crumbling Mine and Half Burnt Logging;

        • Focus on maximizing fortresses to withstand attacks and lead offensives;

      2. Fighter:

        • Upon reaching 3700 loyalty, switch to Crumbling Mine and Half Burnt Logging;

        • Balance 50/50 between tile types to reach levels 15-16 and upgrade Fortress;

        • Prioritize having 4 frontline workshops at level 12 for efficient production;

        • Goal: fortress between levels 10 and 12 in 13 days;

      3. Support:

        • Maximum priority: reach 8000 loyalty to clear level 16 tiles;

        • Keep at least 10 Crumbling Mine or Half Burnt Logging tiles;

        • Focus on updating workshops for efficient logistical support;

    2. Rank and Influence Monitoring:

      • Constantly monitor your Influence Rank;

      • Adjust strategy to maximize gold rewards;

    3. Tactical Adaptability:

      • Constantly evaluate the competitiveness of the map;

      • Be prepared to alternate between gradual evolution and strategic leaps;

    4. Collaboration with Alliance:

      • Communicate frequently about strategies and needs;

      • Coordinate actions to maximize collective efficiency;

Note: Remember that these are just recommendations, play according to your style and knowledge.

06

Honor Structure

During the Reign of Chaos event, Honor Structures become available, offering significant strategic advantages for battle and development-focused players. Remember that these structures are temporary and will be removed at the end of the event.

This guide details each framework, their benefits, and how to best use them:

Honor Structure

1. Frontline Workshop:

  • Function: Processes raw materials collected in territories, transforming them into resources and construction materials.

  • Benefits of Evolution: Increase in production speed.

    • Increase in the quantity of production.

    • Increased resource storage capacity.

    • Honor points to evolve your specialization.

  • Quantity: 4 available for evolution.

  • Levels: Evolves up to level 20.

  • Evolution Resource: Construction Materials.

  • Strategy: Prioritize the evolution of the Frontline Workshop to accelerate its development and ensure sufficient resources for other structures and troops.

2. Coalition Base Camp:

  • Function: Provides Loyalty, Treats units injured in territorial battles, reducing healing cost.

  • Benefits of Evolution:

    • Increased troop loyalty. Loyalty influences the Tile Level and the amount of raw materials that can be processed in the Frontline Workshop.

  • Quantity: 4 available for evolution.

  • Levels: Evolves up to level 20. Each level adds 100 loyalty, totaling 2000 per Coalition base camp. With 4, you can get a total bonus of 8000 loyalty.

  • Evolution Resource: Military Supplies.

  • Strategy: Essential for players who actively participate in territorial battles, minimizing losses and maximizing resource collection.

 

3. Assault Fortress:

  • Function: Increases the player's Attack.

  • Benefits of Evolution:

    • At level 20, each fortress grants +100% Might in tile battles and +5% in castle attacks.

  • Quantity: 4 available for evolution.

  • Evolution Resource: Construction Materials.

  • Strategy: Crucial for offensive players (fighters). Maximizing Attack significantly increases damage dealt in battles.

4. Guardian Fortress:

  • Function: Increases the player's Defense.

  • Benefits of Evolution:

    • At level 20, each fortress grants +100% Resistance in tile battles and +5% castle defense against attacks.

  • Quantity: 4 available for evolution.

  • Evolution Resource: Building Materials.

  • Strategy: Essential for defensive players (tanks). Maximizing Defense reduces damage taken in battles.

Frontilne Workshop Evoluiton
Coalition Base Camp Evolution

07

Occupation

Occupations in Eden are strategic structures that guilds can control to gain significant advantages, including rewards, production bonuses and, crucially, points towards season rankings.

Occupations that grant points to the faction:

  • Level 4 Cities: Offer 50 points for the faction and are important targets for territorial control.

  • Capitals Level 5, 6 and 7: Capitals are the most valuable occupations, granting a significant amount of points to the faction that controls them. Its achievement is often the subject of intense disputes.

  • Temples: They contribute 800 points to the faction, generally whoever holds them manages to win the season, this is not a rule.

Other Strategic Occupations:

  • Gates and Bridges: Essential for moving troops and resources between different areas of the map. Controlling these structures can restrict enemy movement and facilitate access to resources and other occupations.

  • Strongholds: Allow any guild of the same faction to "tile" (expand their territory) from them. They are crucial for establishing a strong presence and controlling territory.

  • Level 1 and 2 Cities: Although they do not directly grant points to the faction, they are important for increasing resource production, accelerating the guild's development and supporting operations in higher level occupations.

  • Lobbys: Offer specific strategic bonuses, which may vary depending on the type of lobby. These bonuses may include buffs to troops, increased production, or other tactical advantages.

Occupation Strategies:

Coordination: Coordination between guild members is essential to successfully occupy and defend structures.

Prioritization: Set occupation priorities based on your guild's goals. Conquering the capitals and temples is usually the main objective, but controlling gates, bridges, and strongholds can be crucial to long-term success.

Logistics: Ensure you have enough resources to maintain troops and defend conquered occupations. Tier 1 and 2 cities play an important role in this regard.

Diplomacy: Diplomacy with other guilds can be crucial to forming alliances and avoiding unnecessary conflicts.

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