🛡️ COMPLETE GUIDE: ALEXANDER + ACHILLES + LA HIRE
The Footmen Combo Dominating the Meta

📌 TABLE OF CONTENTS
Combo Overview
Individual Hero Analysis
Team Synergies
Automated Battle Flow
Skins & Upgrades (All 3 Heroes)
Matchups & Counter-Strategies
Final Recommendations
🎯 COMBO OVERVIEW

📊 INDIVIDUAL HERO ANALYSIS
1. ALEXANDER THE GREAT (FRONT) - The Pillar That Sustains and Destroys

Alexander is the HIGHEST damage dealer on this team.
Skills & Automatic Behavior:
The Long March (Skill 2)
Automatically activates on rounds 1 and 3
Selects 1 random enemy
That enemy takes +325% additional damage from ALL sources permanently
You don't choose the target — the game decides randomly
Macedonian Phalanx (Skill 8)
Activates at the start of battle
ALL enemies start bleeding
Bleed scales with Alexander's Might (approximately 1240%)
Deals damage before each enemy action
If Alexander loses 25%+ of his HP in a single round, he recovers 210% of lost HP at round end
The Conqueror (Skill 5)
Permanently active
Alexander takes 48% less damage
Receives 16% more healing
DRAWBACK: Takes 300% more burning damage — beware of fire teams
Why he is the damage carry:
Bleed affects ALL enemies simultaneously
The Long March vulnerability multiplies ALL damage the target receives
Alexander has the highest Might on the team (~1240%)
2. ACHILLES (MID) - The Executioner
Achilles scales over time but has a critical vulnerability window.

Skills & Automatic Behavior:
Demigod (Skill 2)
Active from battle start
Achilles takes 60% less damage
Immune to all control effects (Silence, Disarm, Suppress, Confuse)
Gains +30% damage each round (stacking)
EXCEPTION: On rounds 5 and 6, he TEMPORARILY loses Demigod
During rounds 5-6, he takes +20% more damage and loses immunity
Blade of Judgment (Skill 5)
80% chance to activate any round
Deals 545% damage to 1 random enemy
65% of damage dealt becomes healing for 2 random allies
IF Demigod is active (rounds 1-4 and 7+):
80% chance to hit 1 additional enemy (2 targets total)
50% chance to Silence each target for 2 rounds
Sacred Realm (Skill 8)
Active from battle start
COMPLETELY NEGATES Fatal Blow and Destructive Strike for ALL squads (allies AND enemies)
When any ally drops below 50% HP for the first time (automatic):
Heals 440% of max HP for that squad
Grants +42% damage for 3 rounds
Grants -42% damage taken for 3 rounds
⚠️ VULNERABILITY WINDOW: Rounds 5 and 6. Achilles loses Demigod. Takes +20% damage. Loses control immunity. Enemies will try to kill him now.
Observed Damage: 60k to 120k per battle (25-30% of team damage)
3. LA HIRE (BACK) - The Timing Master
La Hire isn't here for damage. He's here for control.

Skills & Automatic Behavior:
Tenacity (Skill 2)
Active from battle start
ALL Footmen (allies AND enemies) take 30% less damage
On rounds 2 and 5: all your Footmen gain +50% chance to activate their 5th skill
Shield Breaker (Skill 5)
Round 1: 100% chance to activate. La Hire gains First to Attack (acts before anyone). Deals 325% damage to 2 random enemies. Applies Disarm for 1 round.
Rounds 2+: 60% chance to activate. Deals 325% damage to 2 random enemies. Applies Disarm for 1 round.
What is Disarm? Enemy cannot perform normal attacks for 1 round. Skills still work.
Advance (Skill 8)
Activates at battle start
La Hire binds 2 random enemies
Reduces by 80% ALL effects that increase or reduce damage (buffs and debuffs)
Effect decays 10% per round automatically
Observed Damage: 5k to 22k per battle (5-8% of team damage)
🔗 TEAM SYNERGIES
Key Interactions

⚙️ AUTOMATED BATTLE FLOW
PRE-BATTLE (Round 0) - Fully Automatic
Hero What Happens
Alexander The Conqueror activates (-48% damage, +16% healing). Macedonian Phalanx activates (bleed on ALL enemies)
Achilles Demigod activates (-60% damage, +30%/round, CC immune). Sacred Realm activates (no crits)
La Hire Tenacity activates (-30% damage for Footmen). Advance activates (binds 2 enemies, -80% modifiers)
ROUND 1 - Guaranteed Opening
Order (by Speed) What Happens
La Hire (First to Attack) Shield Breaker ACTIVATES (100% guaranteed). Deals 325% damage to 2 enemies. Applies Disarm to them.
Alexander The Long March ACTIVATES. Marks 1 random enemy with +325% permanent damage vulnerability.
Achilles Blade of Judgment attempts to activate (80% chance). If successful, attacks marked enemy. Heals 2 allies.
Round 1 Result:
2 enemies disarmed (cannot normal attack)
1 enemy marked (+325% damage taken)
Bleed already active on all enemies
Enemy team already at a disadvantage
ROUND 2
What Happens
Tenacity activates: +50% chance for 5th skills on all Footmen
Achilles Demigod: +60% stacked damage
Alexander's bleed already wearing down all enemies
Shield Breaker now has 60% chance (not guaranteed)
ROUND 3
What Happens
Alexander uses The Long March AGAIN. Marks ANOTHER enemy (or same if previous still alive)
Achilles Demigod: +90% stacked damage
ROUND 4
What Happens
Bleed has already killed or severely wounded several enemies
Achilles Demigod: +120% stacked damage
La Hire: Shield Breaker with 60% chance
Sacred Realm may activate now: If any ally is below 50% HP → heals 440%, +42% damage, -42% damage taken
ROUNDS 5-6 (⚠️ VULNERABILITY WINDOW ⚠️)
What Happens
Achilles LOSES Demigod (temporarily)
Achilles takes +20% more damage
Achilles loses control immunity
Tenacity activates +50% chance for 5th skills (round 5)
The game does this automatically. You cannot prevent it.
During these rounds, protect Achilles: If Sacred Realm hasn't been used, it will activate if Achilles drops below 50% HP.
ROUNDS 7-8
What Happens
Achilles regains Demigod (with previously stacked damage bonuses!)
Blade of Judgment returns to full power
Alexander with accumulated vulnerabilities
Final execution of enemy team
🎭 SKINS & UPGRADES (ALL 3 HEROES)
ALEXANDER - Hero of Heroes (Everlasting, Season X08)
Replaces The Conqueror with Complete Conquest.
Changes:
Damage reduction: -48% → -60%
Healing amplification: +16% → +20%
Additional POSITION-BASED effects (automatic):
Position Effect
FRONT (recommended) 50% chance to counterattack attacker (120% damage)
MID -20% chance to be hit by Fatal/Destructive Strike
BACK +8% damage dealt
Verdict: Highly recommended. Alexander in FRONT gains counterattack.
ACHILLES - Blade of Glory (Everlasting, Season X15)
Replaces Blade of Judgment with Holy Judgment Redemption.
Changes:
Effect Without Skin With Skin
Base damage 545% 650%
Targets with Demigod +1 target (2 total) +2 targets (3 total CASTS!)
Control effect 50% Silence 50% SUPPRESS
Suppress vs Silence:
Silence → blocks only skills
Suppress → blocks skills AND normal attacks (much stronger)
How it works with the skin:
With Demigod active, the skill is cast 2 additional times (3 total executions)
Each execution deals 650% damage
50% chance to apply SUPPRESS to each target
Verdict: TOP PRIORITY. This is one of the biggest upgrades in the game.
LA HIRE - Rampage Warrior (Legendary, Season X23)
Replaces Tenacity with Blood of Fury.
Changes:
Effect Without Skin With Skin
Damage reduction -30% (both sides) -30% (both sides)
Rounds 2 and 5 +50% chance 5th skill Maintained
Rounds 3 and 4 — +15% Life Steal for Footmen
What Life Steal does: When a Footmen deals damage, they recover troops proportional to the damage dealt.
Verdict: Very good. During rounds 3 and 4 (the team's power spike), your Footmen gain active sustain.
🎯 MATCHUPS & COUNTER-STRATEGIES
Favorable Matchups
Enemy Reason
Archer Teams Footmen > Archer (1.3x bonus). Sacred Realm negates their crits.
Critical Hit Teams Sacred Realm completely negates Fatal/Destructive Strike.
Burst Damage TeamsThree layers of damage mitigation (-60%, -48%, -30%).
Unfavorable Matchups
Enemy Reason
Burn Teams Alexander has +300% vulnerability, Penalty from The Conqueror
Anti-Heal TeamsAlexander and Achilles rely on healing, Blade of Judgment and Macedonian Phalanx healing are reduced or nullified
Control Teams Rounds 5-6: Achilles loses immunity, Natural vulnerability window from Demigod
What is Anti-Heal and Why Is This Team Vulnerable?
Anti-Heal refers to skills that reduce or block incoming healing. Examples:
Don Quixote (Parry): 75% chance to ban healing for 2 rounds
Cyrus (Epic Conqueror): Prevents troop recovery
Why this team is vulnerable to Anti-Heal:
Alexander relies on Macedonian Phalanx healing (210% recovery)
Achilles relies on Blade of Judgment healing (65% of damage dealt)
La Hire does NOT provide healing (without skin)
⚠️ IMPORTANT NOTE ON LA HIRE'S SKIN: Without skin, La Hire provides no healing to the team. With the Rampage Warrior skin, he grants +15% Life Steal to all Footmen during rounds 3 and 4. However, this Life Steal is also affected by Anti-Heal effects — if the enemy has healing reduction, the Life Steal will be proportionally reduced.
If the enemy has Anti-Heal, this team's sustain drops dramatically. Consider bringing a dedicated healer or avoiding matchups against Cyrus/Don Quixote teams.
📋 UPGRADE PRIORITIES
Skills (in order of importance)
Priority SkillReason
1st Skill 8 (Sacred Realm) Negating crits is the most important
2nd Skill 8 (Macedonian Phalanx) Bleed on all enemies
3rd Skill 5 (Blade of Judgment) Team damage and healing
4th Skill 2 (The Long March) +325% vulnerability
5th Skill 8 (Advance) Bind on 2 enemies
Skins (in order of importance)
Priority Skin-Reason
1st Achilles = 650% damage, 3 casts, SUPPRESS
2nd Alexander = -60% damage, counterattack in FRONT
3rd La Hire = +15% Life Steal rounds 3-4
📊 FINAL VERDICT
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